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Thread: Gnorman's Complete E6 Compendium

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    Default Re: Gnorman's Complete E6 Compendium

    Quote Originally Posted by Eldest View Post
    I would suggest having that be a "generic" mage thing, not sure if it would work for the existing model. But feel free to try.
    Yes, it would require some pretty heavy revamps of the existing mage classes. Although it wouldn't be too bad - you remove their list, and then say, for example, "The black mage has access to four of the following spheres, chosen at 1st level: Charm, Chaos, Corruption, Curse, Destruction, Fiends, Fire, Necromancy, Lifetheft, Summoning, and War." The archetype would add in a fifth.

    More brainstorming...

    Animal
    1: Charm Animal, Speak with Animals
    2: Animal Messenger, Hold Animal
    3: Dominate Animal, Greater Magic Fang

    Charm
    1: Charm Person, Command
    2: Calm Emotions, Daze Monster
    3: Hold Person, Suggestion

    Divination
    1: Detect Secret Doors, Identify
    2: Locate Object, See Invisibility
    3: Arcane Sight, Clairaudience/Clairvoyance

    Necromancy
    1: Chill Touch, Detect Undead
    2: Command Undead, Ghoul Touch
    3: Animate Dead, Halt Undead

    Plant
    1: Detect Animals or Plants, Entangle
    2: Barkskin, Tree Shape
    3: Diminish Plants, Plant Growth

    Time
    1: Expeditious Retreat, Hold Portal
    2: Blur, Protection from Arrows
    3: Haste, Slow

    Wards
    1: Protection from Alignment, Sanctuary
    2: Arcane Lock, Find Traps
    3: Glyph of Warding, Magic Circle Against Alignment

    Weather
    1: Endure Elements, Obscuring Mist
    2: Gust of Wind, Fog Cloud
    3: Sleet Storm, Wind Wall