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2012-08-21, 12:09 AM (ISO 8601)
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#228
Re: Gnorman's Complete E6 Compendium
Oh hey I made a ritual teleportation spell
Step Between Space
Conjuration
Effective Level: 6th
Skill Check: Knowledge (arcana) DC 24, 4 successes; Knowledge (geography) DC 24, 2 successes; Knowledge (architecture and engineering) DC 24, 1 success
Failure: Caster and all participants are transported 1d20 miles in a random direction (roll 1d8 - results correspond to the cardinal and intermediate directions, starting with North and moving clockwise).
Components: V, S, M, F, SC, B
Casting Time: 60 minutes
Range: Personal and Touch
Target: Caster and between three and five other creatures
Duration: Instantaneous
Saving Throw: Yes (harmless)
Spell Resistance: Yes (harmless)
Once this incantation is completed, the caster can bend the fabric of time and space and teleport to new destinations. The caster may transport himself and up to five other willing Medium or Small sized creatures to any destination within 1,200 miles. All creatures to be transported must be touching each other, and at least one of them must be touching the caster. Each creature transported may bring gear or equipment weighing up to its maximum load. The caster must roll on the Mishap table given in the Teleport spell's description to determine how closely he arrives on target. If he rolls a mishap, he is considered to have failed the incantation and suffers the appropriate consequence.
Material Component
Silver dust costing at least 500 gp, sprinkled in a circle around the creatures to be transported
Focus
A star sapphire worth at least 5,000 gp.
Extra Casters
Three required; they help to calculate distance and other equations
Backlash Component
All participants in the incantation are exhausted at its conclusion.
Spin the Revolving Door
Conjuration
Effective Level: 6th
Skill Check: Knowledge (religion) DC 23, 3 successes; Knowledge (the planes) DC 23, 2 successes; Heal DC 23, 2 successes
Failure: Mirrorcast - the subject rises as a mindless zombie that immediately rampages, attacking anything in sight
Components: V, S, M, F, SC, B
Casting Time: 90 minutes
Range: Touch
Target: One dead creature
Duration: Instantaneous
Saving Throw: Yes (harmless)
Spell Resistance: Yes (harmless)
This incantation, if successful, brings the subject back to life, as per the Raise Dead spell. The subject can not have been dead for more than nine days.
Material Component
Diamonds worth at least 5,000 gp, crushed and sprinkled on the body
Focus
This incantation must take place within a consecrated temple, dedicated to a Greater deity that offers the Healing or Good domains.
Extra Casters
Five required; they offer up prayers and burn incense to entice the deity's intercession
Backlash
All casters and witnesses are blinded by intense light for 1d6 hours.
Last edited by Gnorman; 2012-08-21 at 04:09 AM.