View Single Post

Thread: Gnorman's Complete E6 Compendium

  1. - Top - End - #228
    Ogre in the Playground
     
    Gnorman's Avatar

    Join Date
    Feb 2009
    Location
    Cascadia
    Gender
    Male

    Default Re: Gnorman's Complete E6 Compendium

    Oh hey I made a ritual teleportation spell

    Step Between Space
    Conjuration
    Effective Level: 6th
    Skill Check: Knowledge (arcana) DC 24, 4 successes; Knowledge (geography) DC 24, 2 successes; Knowledge (architecture and engineering) DC 24, 1 success
    Failure: Caster and all participants are transported 1d20 miles in a random direction (roll 1d8 - results correspond to the cardinal and intermediate directions, starting with North and moving clockwise).
    Components: V, S, M, F, SC, B
    Casting Time: 60 minutes
    Range: Personal and Touch
    Target: Caster and between three and five other creatures
    Duration: Instantaneous
    Saving Throw: Yes (harmless)
    Spell Resistance: Yes (harmless)

    Once this incantation is completed, the caster can bend the fabric of time and space and teleport to new destinations. The caster may transport himself and up to five other willing Medium or Small sized creatures to any destination within 1,200 miles. All creatures to be transported must be touching each other, and at least one of them must be touching the caster. Each creature transported may bring gear or equipment weighing up to its maximum load. The caster must roll on the Mishap table given in the Teleport spell's description to determine how closely he arrives on target. If he rolls a mishap, he is considered to have failed the incantation and suffers the appropriate consequence.

    Material Component
    Silver dust costing at least 500 gp, sprinkled in a circle around the creatures to be transported

    Focus
    A star sapphire worth at least 5,000 gp.

    Extra Casters
    Three required; they help to calculate distance and other equations

    Backlash Component
    All participants in the incantation are exhausted at its conclusion.

    Spin the Revolving Door
    Conjuration
    Effective Level: 6th
    Skill Check: Knowledge (religion) DC 23, 3 successes; Knowledge (the planes) DC 23, 2 successes; Heal DC 23, 2 successes
    Failure: Mirrorcast - the subject rises as a mindless zombie that immediately rampages, attacking anything in sight
    Components: V, S, M, F, SC, B
    Casting Time: 90 minutes
    Range: Touch
    Target: One dead creature
    Duration: Instantaneous
    Saving Throw: Yes (harmless)
    Spell Resistance: Yes (harmless)

    This incantation, if successful, brings the subject back to life, as per the Raise Dead spell. The subject can not have been dead for more than nine days.

    Material Component
    Diamonds worth at least 5,000 gp, crushed and sprinkled on the body

    Focus
    This incantation must take place within a consecrated temple, dedicated to a Greater deity that offers the Healing or Good domains.

    Extra Casters
    Five required; they offer up prayers and burn incense to entice the deity's intercession

    Backlash
    All casters and witnesses are blinded by intense light for 1d6 hours.