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2012-08-22, 04:47 AM (ISO 8601)
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#233
Re: Gnorman's Complete E6 Compendium
Actually, the archetype is quite appropriate for what hedge wizard means.
I too am not familiar with Craft Charm or Soothsaying.
Also, Control Weather is a 7th-level spell. Definitely too high.
Makes sense for an NPC, but might be a little lackluster for a player. But good effort!
Working on a little idea below
The Assassin
HD: d8
Class Skills: Balance, Bluff, Climb, Craft, Decipher Script, Diplomacy, Disable Device, Disguise, Escape Artist, Forgery, Gather Information, Hide, Intimidate, Jump, Knowledge (local), Listen, Move Silently, Open Lock, Profession, Search, Sense Motive, Sleight of Hand, Spot, Swim, Tumble, Use Magic Device, Use Rope
Skill Points: 4 + Int per level (4x at 1st)
{table=head]Level|BAB|Fort|Ref|Will|Special|Invocations Known
1st|+0|+0|+2|+0|Sneak Attack +1d6, Poison Use, Invocations (least)|1
2nd|+1|+0|+3|+0|Uncanny Dodge|1
3rd|+2|+1|+3|+1|Sneak Attack +2d6|2
4th|+3|+1|+4|+1|Virulent Toxin|2
5th|+3|+1|+4|+1|Sneak Attack +3d6|3
6th|+4|+2|+5|+2|Critical Strike|3[/table]
Proficiencies: The assassin is proficient with the crossbow (hand, heavy, and light), dagger, dart, rapier, sap, shortbow (normal and composite), and short sword. The assassin is also proficient with light armor.
Poison Use: The assassin is trained in the use of poison and never risks accidentally poisoning himself when applying poison to a blade.
Uncanny Dodge: The assassin retains his Dexterity bonus to AC (if any) regardless of being caught flat-footed or struck by an invisible attacker.
Virulent Toxin: Any poison applied to the assassin's blade gains a bonus on the save DC equal to the assassin's Intelligence modifier.
Critical Strike: If the assassin scores a critical hit with a sneak attack, his sneak attack damage is maximized.
Last edited by Gnorman; 2012-08-22 at 06:04 AM.