Quote Originally Posted by Mercenary Pen View Post
Not got much experience with the battle subway myself, but if you're up for someone else having a go at your challenge, I'm trying to create a team that fits your stipulations.

My initial suggestion is the following (with suggested partial or completed movesets):

1)Gastrodon (with the storm drain ability)
Recover and Surf definites here, not sure what else to go for

2)Aerodactyl (Rock head- too frail for Pressure to be worthwhile)
Hone Claws to boost, Rockslide needed as well, might want a fang move and possibly roost

3)Golurk (Iron Fist for preference)
Earthquake hits multiple targets, Focus Punch and Shadow punch get boosted by Iron Fist and Substitute is something to hide behind

4)Forretress (Sturdy for preference)
Rapid Spin clears entry hazards, Stealth Rock and Toxic Spikes provide your own, and U-Turn helps get you away from trappers.


Main focus here is resistance or immunity to the common multi-target moves in doubles, such as Earthquake, Rockslide, Discharge, Surf and sometimes Explosion/Selfdestruct and the ability to remove crippling entry hazards. Team is biased a little towards physical attacking rather than special, but I find them easier to build.
Hmm, this sounds pretty nice, though I'll have to grind Aerodactyl fossil's untill I get one with the right ability. Doesn't sound that bad though. Could you send me a PM with this team and the Natures and EV's I should try to get to make them better, please?