Quote Originally Posted by Gwendol View Post
Right now the system for the fighters lets them pick a fighting style every odd level, each which gives access to maneuvers. Also, you get to pick a speciality, which gives feats. My point is that for fighters I'm prepared to allow them to pick and choose maneuvers as they wish, (three at every odd level, as it were) rather than having to get a package with partly useless maneuvers. For all classes I'd just scrap the specialities and allow characters to pick any feat they are qualified for at every odd level.
If you listen to the podcasts, they've said that you will be able to pick whatever feats and combat maneuvers you want, the specialties and fighting styles are just there to help people make choices, and serve as a stopgap during the playtest.