Quote Originally Posted by Camelot View Post
However, I agree with Zombimode: they've said that magic items aren't even going to be necessary to add into the treasure if you don't want to. Each item will make the group more powerful than average. They'll also have tables and suggestions for giving every magic item a story.
That's all fine and dandy for the default baseline rules, but I'd certainly expect to see a module that allows for magic items to be more common without it snapping the game in half. Especially since magitech settings like Eberron are fundamentally incompatible with the notion of magic being exotic.