I would drop the toughness and wounds of the Hunters by one I think. And perhaps iniative as well. I don't remember them being particularly agile when I played. I think you could up their morale by one though.

Carbine: S: 3 Range: 24 AP: - Assault 1

Plasma Rifle: S: 3 Range: 18 AP: - Assault 2

Needler: S: 4 Range: 12 AP: 4 Assault 2

Covenant Sniper Rifle: S:X Range: 36 AP: 4 Heavy 1 (Making it one of the best Sniper Rifles out there. )

Energy sword is a power sword

Gravity Hammer is a two-handed thunder hammer


Ghost acts as a Jet Bike with a twinlinked Plasma Rifle. Gives a 3+ save.

Banshee gives the Flight and Skyfire rules. Gives +1 T and a 3+ save. Has a twinlinked Plasma Rifle.

By the way don't Jackels carry energy shields? That should give them a 4+ save at least.