Quote Originally Posted by CreganTur View Post
Faction advancement in Morrowind isn't as hard as you're making it sound. Each group has a long list of favored skills. You just need one at a highest level and then two others at medium level to advance. Example:

To get the Protctor rank you need one skill at 40 and 2 others at 10 (plus Strength at 30 and Endurance at 30): axe, long blade, blunt weapon, heavy armor, armorer, block.
It's not that it's supposed to be hard it's about the fact that the guild master should at least be proficient in the tools of the trade. Ya see in Morrowind the Archmage of the Mages guild can actually cast top tier spells while in Skyrim and Oblivion I've had archmages that didn't know a single spell beyond the one you start with and had never used those.