Quote Originally Posted by 1337 b4k4 View Post
But then if the injuries are a revolving door, why bother with them at all? Why not simply give PCs more hit points? The injuries have to at least be slightly more permanent than HP. The trick would be striking some balance that doesn't make the injuries as bad (or worse) than death, while still making them more meaningful than HP, and without generating too much "escalating suck"
This sounds like healing surges !