Quote Originally Posted by SiuiS View Post
From a recent binge, I wouldn't say their math is bad, but they are okay with allowing some different mechanical systems in the same book. The biggest issue is one thanqol has exposed; fighting styles. One isn't a problem, and you coul leave it at boxing, Kung fu and florentine weapons. Once you get a guy who's packing boxing, Eskrima, muay Thai, qinna and military combatives, you've got something else going on. Four shots a turn which can each stagger the target while reducing his speed, inflicting lethal damage and capable of skipping the grapple and going straight to a pin. These are really focused for a changeling, say; it makes it so using contracts is barely worthwhile when you can just grapple stuff. For a werewolf, it's actually the point of the game. For a Mage, it shouldn't be an issue. Awareness of the differences helps keep things straight.
Makes sense.

Me too, nowadays. I've finally mellowed~
Congrats!
ALSO START BEING ON AIM AGAIN GEEZ I MISS YOU TWO


They adjusted it recently, so the final growth spurt is now worth 2,000 on its own. Really makes it more worthwhile.
Ooooh, shiny.