![Quote](images/sand/misc/quote_icon.png)
Originally Posted by
Kurald Galain
This leads to another problem with individual checks for everything, i.e. that it skews or breaks the probabilities involved.
For instance, suppose there's an invisible (or hidden) object or character in the area. If you allow people to keep rolling for this, e.g. because you're a team of 6 people plus henchmen plus pack animals, then somebody is bound to roll a 20. That means that being unseen is basically undoable (this is the fundamental problem with the illusion rituals in 4E's PHB1). If you compensate for this by increasing the DC for detecting it, then you run into the opposite problem, i.e. that it becomes near-impossible for a lone creature to detect anything.
This is fixed by making only a single check (for the most skilled person in a group, with some bonuses for the amount of assistance he gets). This also has the twin advantages of being much faster and requiring much less bookkeeping.
After all, if your smart wizard friend says that wall over there is an illusion, wouldn't you tend to believe him? It's what he's good at, after all. If your elven ranger friend points out an ambush in the trees, you might still not see the ambush, but his warning should increase your alertness, negating the combat bonus of your hidden enemy. Come on people, combat in D&D lasts long enough already without the DM having to keep a matrix of 60 hidden statuses.