Quote Originally Posted by CosmicOccurence View Post
Ken

Kleid's maneuvers give the turtle time to maneuver, but he manages to connect with the blue pokemon. It shakes its head to clear it, and retaliates quickly.

The air thickens as it opens it's mouth. You sense a power of ages past in its stance as it gives a roar. Rock spires fly at Kleid dangerously.

[spoiler]Ancientpower! (1d20)[10] AC 2 special rock. (2d8+20)[28]
"Chop!"

The machop recoiled backwards as the stones struck him in the face. He tried to get his footing, seemed to fail to do so, tumbled backwards into a handstand, and then flipped forward. "Chop!" He called out, getting into a low stance.

It was all Ken could do to not out and out laugh. "Okay, we get it, Kleid. Try a hook!"

"Maaaaaaa - chop!" The machop feinted left, gave an extra exceptionally unnecessary feint right which more or less negated the first feint, and then gave a left hook.

Spoiler
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Kleid uses yet another Karate chop!
Attack roll: (1d20)[10] (Physical, fighting, crits on a 17-20)
Damage roll: (2d8+20)[28]

Kleid's HP: 37/46
(Damage was 28 - 10 = 18 / 2 = 9! Huzzah for an out of the ordinary specially defensive machop!)