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    Default Re: League of Legends XL: Season on Hold 'til Morello gets Gold

    Quote Originally Posted by aethernox View Post
    How could you take a game with League's champions and mechanics and make a meaningfully functional and balanced PvE experience? In the tower defense example, what do you do with the champions who excel at tower defense (pushers, AD carries, not much else) or the champions who would be useless in the format (most assassins, such as Akali, Kassadin, and Fizz)?
    You add mechanics; you vary the challenges. I've been saying all along that development resources are a likely prohibitive issue, but it utterly baffles me that you seem to think it simply can't be done.

    Anyway, this is largely a reflection of hunger for more varied game modes; it's not like I would sniff at asymmetrical or multi-base PvP of the sort Winterwind describes.
    Last edited by Math_Mage; 2012-11-13 at 11:55 AM.