Whoops, my bad. I saw Yora's post:
... with your avatar right below it, and my brain formed a fallacious connection. Question is deferred to Yora!
They've said a few times that they plan to break out of this unfortunate correlation, but probably in modules rather than Core. Although based on the Warlock in a previous playtest packet, it seems that they still are clinging to the idea that a "simple" caster class and a "complex" caster class have to have wildly different fluff to separate them ... which could lead to a repeat of the whole Fighter vs. Warblade rivalry. ("The Warblade is just the official fixed variant of the Fighter!" "No it's not! The Warblade has totally different fluff than the Fighter!")
What I'd really like to see for the Rogue's schtick is some kind of maneuvers that allow the Rogue to make a skill check as part of his combat actions, with pretty lofty DCs; if he succeeds, then he does awesome stuff (outfighting the Fighter for that one round), while if he fails, he is left with just boring old 1d8+4 (or whatever) damage for the round. So the Fighter is more consistent, the Rogue is more swingy, but their overall combat contributions are comparable.Originally Posted by 1337 b4k4