Quote Originally Posted by Boci View Post
1. Difficulty of acces. Yes you can make a character with access, but thats extra resources (contacts on the black market and forgers) which could be spent elsewhere.
If you are in a game where you kill stuff you will need those contacts anyway. And resources you save on acquiring fists/melee weapons you have to spend to match fire arms effectiveness.

Quote Originally Posted by Boci View Post
2. What if you don't want to kill the target? E.G. some mafia thugs want to beat up a witness to intimidate them into not testifying.
Intimidate them with the gun not to move and have your buddies start the beat up.

Quote Originally Posted by Boci View Post
3. Legal issues. What if the story takes place in Europe?
You don't want to kill anything with a registered gun. Anywhere.

Quote Originally Posted by Boci View Post
4. Precision. Hitting the head with a knife can often be easier than hitting the head with a gun.
In every RPG I played you get a fixed penalty for trying to hit small target, it doesn't depend on what weapon you use.

Quote Originally Posted by Boci View Post
5. Forensic counter measure. With a gun, you are generally going to be leaving behind bullets. Might not matter that much in a real life based setting, but with magic it might become significantly easier to track you down.
It's easy to remove real-life evidence (fire a lot of bullets in training session). Mystical connection established by you using bullet will be overwritten by the bullet making pretty intense contact with your target... unless you miss :/