1. - Top - End - #237
    Ettin in the Playground
     
    Draken's Avatar

    Join Date
    May 2007
    Location
    The Southern Wildlands
    Gender
    Male

    Default Re: The better man? There is no such thing [3.5 base class]

    Double post!

    Changelog:

    New sidebar added underneath Rank I teratomorphisms (default list) to clarify one thing.

    New entry added on the basic description of mutations (second post), Granting Mutations, this is relevant to the Progenitor and to the following prestige class!

    ------------------------------

    High Evolutionary

    I seek to perfect life, not destroy it.
    - Herbert Edgar Wyndham, High Evolutionary

    Evolutionists are centered on a path of personal growth. The High Evolutionary is not as selfish, he has the power to improve any who are willing to accept his gifts, but these come at a price, eventually.

    Prerequisites:
    Skills: Knowledge (Arcana) 13 ranks, Knowledge (Nature) 13 ranks.
    Feats: Iron Will, any two feats that grant access to additional mutation lists.

    HD: d8
    Level BAB Fort Ref Will Features
    1 +0 +0 +0 +0 Mutations, Evolutionary Touch, Latent Mutations
    2 +1 +0 +0 +0 Mutations, Latent Teratomorphisms I
    3 +1 +1 +1 +1 Mutations, The Evolutionary’s Will
    4 +2 +1 +1 +1 Mutations, Latent Teratomorphisms II
    5 +2 +1 +1 +1 Mutations, The Evolutionary’s Supreme Will
    Class Skills (2 + Int Modifier): The high evolutionary can chose the class skills of any one of his base classes to be his class skills for this class, this choice cannot be changed.

    Proficiencies: The high evolutionary gains no additional weapon or armor proficiencies.

    Mutations: The high evolutionary gains four mutations per level.

    Evolutionary Touch (Su): As a standard action, the high evolutionary can touch a creature and induce a controlled evolution much like that of an evolutionist. The recipient of this ability gains up to two mutations per class level of the high evolutionary, these mutations must be drawn from the mutations the evolutionary has or from those in his pool of latent mutations. No being can be the recipient of more than one use of this ability at any given time, even if from different high evolutionaries, only the most recent applies.
    The mutations granted by this ability use the high evolutionary’s mutator level to determine the limit for how many times they can be taken, but use the target's hid dice as his mutator level to determine the power of the mutations. If the recipient is a mutator as well, mutations gained through this ability count against mutation limits along with his own mutations, and the evolutionary cannot cause any creature to have more instances of a given mutation than he himself has (either on his normal pool or on his latent mutation pool). The high evolutionary can use this ability on himself, but the only mutations he can take are those in his pool of latent mutations.
    It takes one minute for these mutations to fully manifest and grant their benefits and their recipient is fatigued for that time, after they manifest, the mutations are permanent until altered or removed by another use of this ability by any high evolutionary. If the target is unwilling, the high evolutionary must succeed on a touch attack and the target is entitled to a fortitude save against the normal mutation DC, based on Charisma.
    At fifth level, the high evolutionary can use evolutionary touch as a ranged touch attack with a range of 60 feet.

    Latent Mutations: The high evolutionary receives four mutations each level that go to his pool of latent mutations. These mutations follow all the same rules for normal mutations (and count towards any limits along with his normal mutations), but do not give any bonuses to the high evolutionary.

    Latent Teratomorphisms: At second level, the high evolutionary gains three latent teratomorphisms chosen from the list of rank I teratomorphisms. As with latent mutations, these teratomorphisms grant him no benefits, usually. Starting at this level, however, the evolutionary gains the ability to grant rank I teratomorphisms with his evolutionary touch. No creature can have more than one rank I teratomorphism gained through this ability at any given time.
    At fourth level, the high evolutionary adds three latent teratomorphisms chosen from the list of rank II teratomorphisms to add to his pool. These teratomorphisms can also be granted by Evolutionary touch, and no creature can have more than one such teratomorphism at any given time (but they can have one rank I and one rank II teratomorphism granted by Evolutionary touch, however).

    The Evolutionary’s Will (Sp): The gifts of the high evolutionary come at a price. Starting at third level, the evolutionary is treated as having a Status spell active on all recipients of his Evolutionary Touch who are within a one mile radius of him. As a standard action, he may attempt to charm any of these creatures as per the Charm Monster spell or implant a suggestion as the spell, both with a caster level equal to the high evolutionary’s mutator level. Both of these effects allow a will save to resist, with a DC equal to the normal DC for mutations, based on charisma. Any creature that successfully saves against (or whose spell resistance blocks) either of these effects becomes immune to further attempts for 24 hours, but the Status spell remains active.

    The Evolutionary’s Supreme Will (Sp): The evolutionary demands and those who received his gifts must obey. At fifth level, the high evolutionary gains the ability to impose a Geas as the spell on a recipient of his evolutionary touch who is within one mile as a standard action. The caster level for this Geas is equal to the high evolutionary’s mutator level, unlike a normal Geas a target who does not follow the dictates of the evolutionary also suffers ability penalties as listed in Lesser Geas. If the spell resistance of a creature successfully blocks this ability, it becomes immune to the high evolutionary’s Geas for 24 hours.
    A certain respite is granted to those who do the high evolutionary’s will, and any creature that successfully completes the task imposed by the Geas becomes immune to this ability for a whole month.
    Last edited by Draken; 2020-11-20 at 10:44 AM.
    Spoiler
    Show

    Spoiler
    Show

    Homebrewing