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    Deepbluediver's Avatar

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    Default Re: Skillmonkey spells that don't make rogues cry themselves to sleep (3.PF, PEACH)

    The fix I adopted for Knock was one I read about on the forum somewhere a while back.

    I'll try to look up the exact wording, but basically it let the caster make a "Strength" check to burst the lock, except replacing his Strength modifier with Intellect. Hence, a totally different mechanic from either picking the lock or the original spell.

    Your version of Find Traps looks alright. I might not bother to include the max cap though. How often is this going to come up in epic play? And how often will a character be able to locate epic-level traps unless they are heavily specialized in it?
    Last edited by Deepbluediver; 2013-01-10 at 11:17 PM.
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