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    Ogre in the Playground
    Join Date
    Nov 2011
    Location
    Oldhelwyn Wilds

    Default Re: Monks, how I loath your concept. (an idea)

    had a standard monk with the vicious stomp feat with an attack section like this:

    • Lotus Strike (1H) Kick +7 melee (1d6+4 / 20x2)
    • Rising Lotus (FOB) Knee & Kick +5/+5 melee (1d6+4 / 20x2)
    • Mantis Pounce (1H) Trip +5 melee and (swift action on successful trip) kick +7 melee (1d6+4)
    • Mantis Pounce (FOB) Disarm +7 melee, Trip +5 and (swift action on successful trip) kick +7 melee (1d6+4)
    • Falling Branch (2H) Mwk Sansetsukon (3-section staff) +8 melee (1d10+6 / 19-20x2)
    • Monkey’s Paw (FOB) Disarm +5 melee and Mwk Sansetsukon +6 melee (1d10+6 / 19-20x2)
    • Turtle Stance (2H) Mwk Sansetsukon +4 melee (1d10+6 / 19-20x2) (+2 AC and +1 Shield for defensive fighting)
    • Crescent Meteor (FOB) Mwk Kusarigama Sickle +6 melee (1d3+4 / 20x2) and Mwk Kusarigama Flail +6 melee (1d6+4 / 20x2)
    • Serpent’s Coils (FOB) Mwk Kusarigama Sickle +6 melee (1d3+4 / 20x2), Mwk Kusarigama Flail +6 melee (1d6+4 / 20x2) and (free action on successful critical hit) grapple +7 melee
    • Stone-Dragon Kick (FOB) Mwk Kusarigama Flail +6 melee (1d6+4 / 20x2), Trip +5 melee and (Swift action, if trip is successful) Kick +7 melee (1d6+4 / 20x2)
    • Ranged Mwk Longbow +6 ranged 100 ft. (1d8 / 20x3)


    within the rules are possibilities, but its all in the imagination of the builder.
    i just want to simplify and focus on it more.
    Last edited by LordErebus12; 2013-01-18 at 11:21 PM.
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