had a standard monk with the vicious stomp feat with an attack section like this:
- Lotus Strike (1H) Kick +7 melee (1d6+4 / 20x2)
- Rising Lotus (FOB) Knee & Kick +5/+5 melee (1d6+4 / 20x2)
- Mantis Pounce (1H) Trip +5 melee and (swift action on successful trip) kick +7 melee (1d6+4)
- Mantis Pounce (FOB) Disarm +7 melee, Trip +5 and (swift action on successful trip) kick +7 melee (1d6+4)
- Falling Branch (2H) Mwk Sansetsukon (3-section staff) +8 melee (1d10+6 / 19-20x2)
- Monkey’s Paw (FOB) Disarm +5 melee and Mwk Sansetsukon +6 melee (1d10+6 / 19-20x2)
- Turtle Stance (2H) Mwk Sansetsukon +4 melee (1d10+6 / 19-20x2) (+2 AC and +1 Shield for defensive fighting)
- Crescent Meteor (FOB) Mwk Kusarigama Sickle +6 melee (1d3+4 / 20x2) and Mwk Kusarigama Flail +6 melee (1d6+4 / 20x2)
- Serpent’s Coils (FOB) Mwk Kusarigama Sickle +6 melee (1d3+4 / 20x2), Mwk Kusarigama Flail +6 melee (1d6+4 / 20x2) and (free action on successful critical hit) grapple +7 melee
- Stone-Dragon Kick (FOB) Mwk Kusarigama Flail +6 melee (1d6+4 / 20x2), Trip +5 melee and (Swift action, if trip is successful) Kick +7 melee (1d6+4 / 20x2)
- Ranged Mwk Longbow +6 ranged 100 ft. (1d8 / 20x3)
within the rules are possibilities, but its all in the imagination of the builder.
i just want to simplify and focus on it more.