Quote Originally Posted by Yora View Post
Personally, I am also a huge proponent of cutting down on class features. Each class should have one or two core class features and leave it with that. There is no need at all to have something at every level, even if it's a silly +1 to saving throws against Traps, just so there isn't any gap in the Special colum for the class.
The less class feature players have to work with, the more likely they are to come up with practical mundane solutions, like getting out the ropes and shovels, or sneaking up in high grass.
While having a large number of class features can be confusing, especially if starting a game at higher levels/being disorganized, I think dead levels are far, far worse. There's nothing more disappointing than finally leveling up after a month or more of play and getting... +1 BAB.