Kaleidoscopic Soul
This should be pretty easy to refluff, but the way I'm thinking of it is that the character's soul is sufficiently fragmented that bits and pieces form their own bodies and stand around outside the character. They all work for the same end because they're still one person, but they may have very different personalities. Should be fun to play.
Paperwork should be reasonable because everything is either on the Astral Construct page or the player's character sheet -- no need to recalculate anything.
Lvl |
BAB |
Fort |
Ref |
Will |
Special |
Greater Level |
Lesser Level |
Greater per Day |
Lesser at once |
1 |
0 |
0 |
0 |
2 |
Greater Summons |
1 |
|
2 |
0 |
2 |
1 |
1 |
1 |
3 |
Share Senses |
1 |
|
3 |
0 |
3 |
1 |
1 |
1 |
3 |
|
2 |
|
4 |
0 |
4 |
2 |
1 |
1 |
4 |
Lesser Summons |
2 |
1 |
4 |
1 |
5 |
2 |
2 |
2 |
4 |
|
3 |
1 |
5 |
1 |
6 |
3 |
2 |
2 |
5 |
Share Skills |
3 |
1 |
6 |
1 |
7 |
3 |
2 |
2 |
5 |
|
4 |
1 |
7 |
1 |
8 |
4 |
3 |
3 |
6 |
Share Power |
4 |
2 |
7 |
1 |
9 |
4 |
3 |
3 |
6 |
|
5 |
2 |
8 |
1 |
10 |
5 |
3 |
3 |
7 |
Share Will |
5 |
2 |
9 |
2 |
11 |
5 |
4 |
4 |
7 |
|
6 |
2 |
10 |
2 |
12 |
6 |
4 |
4 |
8 |
Swift Summoning |
6 |
3 |
10 |
2 |
13 |
6 |
4 |
4 |
8 |
|
7 |
3 |
11 |
2 |
14 |
7 |
5 |
5 |
9 |
Distant Summoning |
7 |
3 |
12 |
2 |
15 |
7 |
5 |
5 |
9 |
|
8 |
3 |
13 |
2 |
16 |
8 |
5 |
5 |
10 |
|
8 |
4 |
14 |
2 |
17 |
8 |
6 |
6 |
10 |
|
9 |
4 |
15 |
3 |
18 |
9 |
6 |
6 |
11 |
|
9 |
5 |
16 |
3 |
19 |
9 |
6 |
6 |
11 |
|
9 |
5 |
18 |
4 |
20 |
10 |
7 |
7 |
12 |
|
9 |
6 |
20 |
4 |
Hit die: d6
Class Skills: Bluff, Concentration, Craft (any), Disable Device, Disguise, Forgery, Knowledge (any), Open Lock, Profession (any)
Skills: 4+int
Greater Summons(su): A kaleidoscopic soul can create additional bodies to serve him as if by the Astral Construct power. The level of the construct and the number of times per day are given in the table.
Share Senses(su): A kaleidoscopic soul has a single mind which with full access to all the senses of its bodies, both native and summoned.
Lesser Summons(su): A kaleidoscopic soul is accompanied by small additional bodies. Like greater summoned, these resemble astral constructs (though of lower level). Unlike greater summoned, they are always present. If a lesser summoned's body is destroyed, it reforms on the beginning of the kaleidoscopic soul's next turn. They cannot be dismissed, but they can be instructed to hide. If the kaleidoscopic soul is killed or rendered unconscious, the lesser summoned vanish. The number and of lesser summoned is given on the table.
Share Skills(su): When a summoned uses a skill, it can use the kaleidoscopic soul's total modifier instead of its own.
Share Power(su): A summoned can use any spell, psionic power, or similar ability that the kaleidoscopic soul knows. This includes summoning more greater summoned. The use counts against the kaleidoscopic soul's daily limit, if any.
Share Will(su): A summoned uses its master's will save.
Swift Summoning(su): A kaleidoscopic soul can perform a greater summoning as a swift action. The created creature is two levels lower than normal.
Distant Summoning(su): A kaleidoscopic soul performing a greater summoning can cause the summoned to appear anywhere he can see, including through telescopes, scrying sensors, the eyes of existing summoned, and so on.