well, if they avert their eyes, then you and all your allies have total concealment from them. that's pretty darn sweet for not even actually doing anything. you can use your charming gaze so much that enemies will likely try to "play it safe" and shut their eyes. useful if your party has any real sneaks, and useful if you want to have levels in sneak classes.
- if you don't invest in con, then the ability will be rather lame, but since it's one of your most important class features, you kinda should, especially if it's for iron chef.
- You don't get any of the social skills as class skills which severely limits Disguises usefullness. The charming gaze could have benefitted from it as well.
you get bluff, and with your charming gaze, you kinda don't need diplo all that much. your disguise skill is less for use with disguise on its own, and more to bolster your alter self, which you'll remember gives a +10 untyped bonus. enough to carry you on its own since you dumped cha? nah. but with support by having disguise as a class skill? hells yeah
while that is true, it does still, y'know, give you the ability to use those natural attacks when you're not using your paralysis. along with alter self's other awesomeness. it's also a su ability instead of a sla, and duration's not an issue.- Alter Self at will is indeed awesome. It's probably the best feature of the class. The problem is that you can't combine other natural attacks with your pseudopods which sucks. Alter Self at will is still pretty great though.
that's true, but despite the class providing hide MS, its lack of precision damage or other skillful class support, doesn't seem to be a particularly good fit for entry as a sneak, or to go into after finishing up the class- You only get 4+ Int skills per level. This is a very hard hit towards the sneaky classes which synergize with this class because most are skillmonkeys. Monk is the only one I can think of off the top of my head that isn't (and it's Wis based so that's another stat to add onto).
- Charming Gaze is a great feature. After you hit enemies with it once the ones that weren't charmed are probably going to avert their eyes though so it's probably best to only use it once per fight (you have limited uses after all). It's still a pretty good feature though.
I would argue that it depends heavily on what you enter as. if you try to enter as say rogue, yeah, it would kind of screw you since you lose so much SA. but if you enter as somethign that doesn't rely as much on a class feature slimelord doesn't provide, I don't think that would have as negative an effectSo yeah, not awesome but still okay probably. I'd classify it as a -1 PRC. It probably looked worse than it actually was since I was also experimenting with Thrall of Juiblex which is an awesome ooze-themed PRC. You get full BAB, All good saves, Alter Self and Polymorph at will (albiet up to 4 HD and 8 HD respectively), as well as all the immunities of Slime Lord. It probably made me biased.
I would be inclined to agree with you. I have a build in mind for oozemaster, and it's rather more... memorable than my slimelord.I would prefer Oozemaster because it's abilities are more unique (type changes to ooze for determing what effects and items can do to him, ability to squeeze through an inch-wide crack etc). Plus it's requirements are very open too. Almost every casting PRC can be advanced by it.
as far as jef goes, I can't discuss him for another day for anonymity. but after 6 tomorrow, I'd be happy to offer my opinionOn a completely urelated note I've been thinking about Jef Costello's build and it seems that for a more high powered version of him, the ghost template would actually be really nice.
It would make the need for ninja obsolete (thus freeing up 3 levels). It would render Move Silently pointless thus freeing up skill points (though this would probably lower UoSI scores since it means the 5 ranks in Move Silently you need to get into the PRC are wasted as well as partially reducing the effectivness of the Shadow and Stealth class feature), the abilities would mesh well with the character, It would allow him to go ethereal as many times as he wants for as long as he wants, It would allow for an alternate method of attack with the Quicken Manifestation feat from Libris Mortis, and it would allow him to take Flyby Attack without relying on the dubious legality of using animal devotion (he can also fly as long as he wants).
The only problem I can see is that it takes away focus from the SI (also, 1 level in the Savage Progression would be more optimal but also more cheesy. The build would still be fine with the full template).
Thoughts?