Averting their gaze means that you get concealment. How you abuse that is up to you, and it's only going to half their success rates. It's also modifiable via a DC, so unless you're truly a social monkey, then you should make special dispensation to getting the best Charisma boosters available, and using that to Charm them. Remember them guards you tried to bypass earlier? Don't know the Guard commander? Bang hit them with a Charm Monster. Or indeed, charm the guard commander himself.
- Nope. It states "Slime Lords natural attack".
There are ways around this. Plus Alter Self can replace the need for many social skills; while there's no RAW, transforming yourself into the form that's going to get a circumstance bonus to the occasion (DM applicable) will do a similar job. Walk up to a guard, and say "let me through" looking like... well... a Slime Lord, will do nothing. Walk up to a guard, and say "let me through", looking like the Guard Commander is likely to a lot more. It's Changeling awesome. Just a shame there's no way to Quicken Su. Plus, it's Alter Self, not Disguise Self, so it's like Hat of Disguise+. As to other abilities; you get Bluff, and Intimidate. Both of those work well in combat and fluff, but does put you towards a certain way of acting. Of course; you're evil though, that's how you roll. Throw in Forgery for fake passports and the like.- You don't get any of the social skills as class skills which severely limits Disguises usefullness. The charming gaze could have benefitted from it as well.
"Slime Lords natural attacks". The psueodpods themselves make no mention of the Slime, and the only mention of the pseudopods is fluff, but it applies to the natural attacks; unarmed strikes are a form of natural attack, and- Alter Self at will is indeed awesome. It's probably the best feature of the class. The problem is that you can't combine other natural attacks with your pseudopods which sucks. Alter Self at will is still pretty great though.
Monks are 4+ Int, so not exactly sure what you're aiming for here. Monk gets you flurry, and as above, Flurry, with a Con based DC (DC23+ unaugmented) is guaranteed. You get Hide, and Move Silently. No Spot or Listen; so you'll need a bit more work for that. There is a feat available which fixes that issue, and I think I'll be using it, so I won't spoil it.- You only get 4+ Int skills per level. This is a very hard hit towards the sneaky classes which synergize with this class because most are skillmonkeys. Monk is the only one I can think of off the top of my head that isn't (and it's Wis based so that's another stat to add onto).
- Charming Gaze is a great feature. After you hit enemies with it once the ones that weren't charmed are probably going to avert their eyes though so it's probably best to only use it once per fight (you have limited uses after all). It's still a pretty good feature though.
Find a way to combine the two?So yeah, not awesome but still okay probably. I'd classify it as a -1 PRC. It probably looked worse than it actually was since I was also experimenting with Thrall of Juiblex which is an awesome ooze-themed PRC. You get full BAB, All good saves, Alter Self and Polymorph at will (albiet up to 4 HD and 8 HD respectively), as well as all the immunities of Slime Lord. It probably made me biased.
This is begging for something.I would prefer Oozemaster because it's abilities are more unique (type changes to ooze for determing what effects and items can do to him, ability to squeeze through an inch-wide crack etc).
1 Feat, Minimum BAB, and 6 ranks in a single skill with an alignment requirement isn't open? It's good to be biased; but I think that some of your complaints come from the fact that you misunderstood some points (mostly the Slime). In regards to oozemaster, the spellcasting requirement I don't like; requires a full caster or early entry cheese, with a feat tax and a useless skill tax (admittedly, the latter being less useful).Plus it's requirements are very open too. Almost every casting PRC can be advanced by it.