Originally Posted by
Venger
if you don't invest in con, then the ability will be rather lame, but since it's one of your most important class features, you kinda should, especially if it's for iron chef.
Most of the Con boosting methods use class levels. Most of these classes are pure melee and don't have much use for Cha. If you're trying to build a melee character than it's not really hard but if you aren't...and even if you are trying to build a melee character it gets harder to justify why exactly you're taking Slime Lord levels when you could be taking better melee PRC's that boost Con more and get more use out of it.
Also, most melee classes don't have Disguise or Bluff on their skill list (this is fixed with a feat but I'm trying to evaluate the class on its own).
Originally Posted by
Venger
[*]
you get bluff, and with your charming gaze, you kinda don't need diplo all that much. your disguise skill is less for use with disguise on its own, and more to bolster your alter self, which you'll remember gives a +10 untyped bonus. enough to carry you on its own since you dumped cha? nah. but with support by having disguise as a class skill? hells yeah
Ah I didn't see that. I concede the point.
Originally Posted by
Venger
while that is true, it does still, y'know, give you the ability to use those natural attacks when you're not using your paralysis. along with alter self's other awesomeness. it's also a su ability instead of a sla, and duration's not an issue.
Yup.
Originally Posted by
Venger
that's true, but despite the class providing hide MS, its lack of precision damage or other skillful class support, doesn't seem to be a particularly good fit for entry as a sneak, or to go into after finishing up the class
The only two entries I can think of are sneak and melee. I assumed sneak because I assumed you wanted to get the most mileage out of the pseudopods (1 hit builds are usually not pure melee builds) and because of the 3/4 BAB (and because the melee classes usually don't get Disguise or Bluff on their skill list). When fighting with them you will only be able to hit once (using a full attack action for two hits is a waste) so you'll want to stack on status effects/damage. Melee builds usually need more attacks than 1.
If you ignored the pseudopods you could enter with melee classes which would lose less yes.
Originally Posted by
Venger
well, if they avert their eyes, then you and all your allies have total concealment from them. that's pretty darn sweet for not even actually doing anything. you can use your charming gaze so much that enemies will likely try to "play it safe" and shut their eyes. useful if your party has any real sneaks, and useful if you want to have levels in sneak classes.
I may be missing something but it seems by RAW only the creature with the gaze attack would get the concealment.
Not only that but since each use of the charming gaze only lasts for 1 round you'd have to activate it again each round to get the concealment...and you only have level/day uses!
Originally Posted by
Venger
I would argue that it depends heavily on what you enter as. if you try to enter as say rogue, yeah, it would kind of screw you since you lose so much SA. but if you enter as somethign that doesn't rely as much on a class feature slimelord doesn't provide, I don't think that would have as negative an effect
Yup. I gave my reasons for my assumptions above.
I'd put the Slime Lord on the level of a PRC like Mythic Exemplar.