Originally Posted by
Darkweave31
Yeah rereading it now it does need some clarification. A clause that makes the arrows disappear a round after it leaves your possession. I'm not entirely sure about the ranged-only rules, I was under the impression that they could be, but I don't think it matters that much. As for reducing it to just Flame, Frost, Shock I'd like for them to have a little more to do than just add damage. Seeking and Spell Storing were specifically nods to the original arcane archer (as was the arrow storm capstone SLA). I wanted to add merciful and ghost touch to expand their target range a little. Screaming and corrosive can be dropped though, as can distance and revealing. Sooooo.... revised version:
Moderate Archetype Power: You may conjure an arrow of pure arcane energy as a free action that can be fired from any bow. These arrows have a +1 enhancement bonus. For each arrow you create, you may choose additional weapon abilities. As often as you’d like, you may choose Flaming, Frost, Shock, Merciful, Seeking, Spell Storing, or Ghost Touch. At level 6 you may choose two of the previous abilities. Any arrow created by this ability disappears 1 round after it leaves your possession.