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2013-05-24, 03:25 PM (ISO 8601)
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#8
Re: Contractual Magic - for an unnamed vote-created setting
Here's some ideas I had.
- Use the cleric domains to make a list of general things contracts can be formed with.
- Contracts have a base price at a base DC, the price will go up or down with DC.
- As Vauron said, prices can be services (i.e. good wants good done)
- Other other possible things could range from something simple like not eating for a day to something really big like giving them your soul.
- Some contracts will have prerequisites (air doesn't like earth, vice versa)
- At some Level Contract makers can make contracts with regular people (small bonuses with a geas-like effect)
- There should be lots of modifiers to contract making. Such as a penalty for being under duress. (Your soul for an instant teleport sounds better when you're about to get eaten by a dragon.)