The Riddle of Steel uses simultaneous turns in combat. In a 1v1 situation, both sides pick up either a red or a white dice, signifying offense or defense, respectively. They don't show it to the other side when they pick it, and then both reveal it at the same time. If both have defense, nothing happens (the combatants circle around each other warily). If one side has defense and the other offense, one attacks and the other has the chance to defend (which if successful leads to a counterattack or other maneuver). If both sides have offense, you better be sure you're the one who gets the attack first, otherwise you're as good as dead - no defense means you're extremely easy to hit.


Keep in mind that this approach does not really work for forum games.