Originally Posted by
Qc Storm
Sky Vigil, you mentioned as OP. I do not see any inherent problems with it, as smart enemies will quickly learn that aerial space over the dragoon is unsafe. Considering there are rarely any obstacles in the air, fliers can easily maneuver around the dragoon (in itself creating an intangible obstacle, not a bad thing.) Even if the dragoon receives an AoO, it is not terribly destructive (unless the dragoon has improved grapple, in which case things suddenly become awesome.)
You speak of Dragoon Jump being insufficient. What do you suggest to improve it? (assuming Dragoon remains a base class)