Quote Originally Posted by golentan View Post
Fighters are too useful, people just use them wrong. Pound for pound and credit for credit, they're the best way to crack fortified ground positions without resorting to WMDs or escort landing boats as the marines make their assault, or to defend such positions against other fighters, and they also make good System Defense Boats for use against small time pirates and smugglers since <100 dton vessels are the only ones who can break 6Gs of acceleration when you need to scramble to a distant call for help quickly. Sure, they can't do much against capital ships unless you break out flotilla and barrage rules, but that's not their role...
Ummm...There's no rules for cracking fortified ground positions or escorting landing boats. Plus, a 100-400 ton ship could do the same thing and potentially better :) Fighters are more expensive per ton than bigger ships without a significant bonus to effectiveness.

And any size ship can get 6G accelleration and 6G accelleration is the max any ship can get. In Traveller, a 200,000 ton Dreadnaught can be as fast and maneuverable as a 20 ton fighter, even in an atmosphere. Heck, the DN is a little more maneuverable because of the better computer power.

Now if you want to house-rule fighters to be more effective in certain situations, that's fine. Plus at certain (lower) tech levels, they can be somewhat effective. However, in most cases, you're better off with a bigger Battlerider as opposed to a small craft Fighter.