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    Titan in the Playground
    Join Date
    Jun 2006
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    Fairfield, CA
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    Default Re: [PF/DSP] Dreamscarred Press announces ToB-inspired product II: The Rematch

    Quote Originally Posted by georgie_leech View Post
    I'll grant that decreased spell knowledge means Mundanes need more investment to get the same result, but who is Craft (Whatever) not a class skill for?
    Spellcraft is the skill used to craft all magical items, not Craft (Whatever), and Master Craftsman doesn't change that in the slightest.

    To create magic items, spellcasters use special feats which allow them to invest time and money in an item's creation. At the end of this process, the spellcaster must make a single skill check (usually Spellcraft, but sometimes another skill) to finish the item. If an item type has multiple possible skills, you choose which skill to make the check with. The DC to create a magic item is 5 + the caster level for the item. Failing this check means that the item does not function and the materials and time are wasted. Failing this check by 5 or more results in a cursed item.
    Quote Originally Posted by Creating Magic Armor
    Skill(s) Required: Spellcraft or Craft (armor).
    Quote Originally Posted by Creating Magic Weapons
    Skill(s) Required: Spellcraft, Craft (bows) (for magic bows and arrows), or Craft (weapons) (for all other weapons).
    Quote Originally Posted by Creating Wondrous Items
    Skill(s) Required: Spellcraft or an applicable Craft or Profession skill check.
    And since Master Craftsman says this...

    Choose one Craft or Profession skill in which you possess at least 5 ranks. You receive a +2 bonus on your chosen Craft or Profession skill. Ranks in your chosen skill count as your caster level for the purposes of qualifying for the Craft Magic Arms and Armor and Craft Wondrous Item feats. You can create magic items using these feats, substituting your ranks in the chosen skill for your total caster level. You must use the chosen skill for the check to create the item. The DC to create the item still increases for any necessary spell requirements (see the magic item creation rules in Magic Items). You cannot use this feat to create any spell-trigger or spell-activation item.
    ...not only does it cost you more up-front, but it needlessly restricts you further: either you cross-class Spellcraft, or you put points into an actual Craft skill and can only make melee weapons or ranged weapons or armor or a certain kind of wondrous item.
    Last edited by Fax Celestis; 2013-10-15 at 08:59 AM.