The party goes through the adventure at 2nd level, where they realize that there are doors they can't get through. They convince themselves that great treasures await them behind the doors. They make it their goal to get through. Years go by, adventuring far and wide, until one day they gain enough power to cast a spell to circumvent the defenses present. They return to the dungeon, excited by what they might find. The party gathers around the spell caster as he mutters a mystic incantation. Suddenly, the wall gives way and a passageway opens, revealing... a stash of 17 gold pieces and a rusty dagger.