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2014-01-04, 06:34 PM (ISO 8601)
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#9
Re: Magic trap creation question
Yes, your math seems correct for your traps.
Following guidelines Acid Arrow trap would cost 500gp * 2 (spell level) * 3 (caster level) = 3000 gp (and 40 * 2 * 3 = 240 XP).
Note that traps are actually rather cheap. For example if you had a trap of cure minor wounds it would cost you 500gp * 1/2 (spell level for item creation purpose) * 1 (caster level) = 250gp and 40 * 1/2 * 1 = 20 XP. And it would heal 1 HP per round. Without limits.