GM post
Sirus
A well-aimed drive of Sirus's shin into the soft space behind its knee succeeds in bowling the zombie over, showering all of you in boggy brown water. Between the yielding ground and the natural resiliency of the zombie, however, Sirus is able to do little more than crack the smaller bones within its pulpy body, pounding the zombie further into the mud with his feet.
*****
Red and Setsuna
The soft marsh ground hampers the swiftest of your group's fighters, leaving them to clump their way awkwardly towards the zombie in a bid to defend the magic-users.
*****
Rico
Fortunately, Rico, ever-ready, ploughs through the reeds, snorting and tossing hair out of her eyes. A swift overhead slice easily separates the zombie's head from its putrid shoulders, the yellowed teeth in its mouth champing and its stiff puckered lips curling back like an ape's before it shudders once and moves no more.
Zombie Lord is now dead.
Brin can save her Channel if she wants.
Combat is over. Initiative ends.
*****
Perception DC 14 - ONLY on Zombie. If you want to search the area, roll another check.
Spoiler
Show
Those of you who recover sufficiently from dealing with a gruesome enemy this early in the morning to think to search the zombie's body for clues as to who its master might be are quickly disappointed. Other than its clothing - a bedraggled white smock and breeches of the sort a hospice patient might wear - there are no identifying marks on the corpse.
Some of you might observe, however, that the sickly odour of this zombie is nowhere as bad as what you smelled back in the sawmill.