Oh, I have plenty. For the following feats, remove Combat Expertise as a prerequisite for Improved Trip, Improved Bull Rush, Improved Overrun, Improved Sunder, and Improved Grapple.

Slow the Tides [Fighter]
Sometimes, people move too quicky. You've taken it upon yourself to tell them to slow down.
Prerequisites: BAB +2, Improved Trip
Benefit: Whenever you make a Trip attempt, your target must make a Fortitude save against (10 + 1/2 BAB + Str), or have all of their speeds reduced by 10' for a number of rounds equal to your Strength modifier. If your Trip attempt is succesful, this penalty is doubled. This feat does not stack with itself.

Steal Breath [Fighter]
"Woah there, buddy! I'm gonna have to ask you to sit down."
Prerequisites: Slow the Tides, BAB +6
Benefits: Whenever you trip someone, add your BAB to the DC of the Tumble check they have to make to avoid taking an AoO for standing up. In addition, the movement penalty from Slow the Tides is increased to 20'.

Keeping The Ghost Down [Fighter]
"Hey, guys! I've managed to pin down this ghost fellow for you people!"
Prequisites: Slow the Tide, BAB +6
Benefits: Whenever you successfully trip an Incorporeal creature, that creature loses all of the benefits of being Incorporeal until they are able to stand up. In addition, you may trip creatures with a Fly speed; if you do so, they immediately begin to fall, and are treated as having "stood up" once they stop falling.

Excellent Reaction Time [Fighter]
You can respond to stimuli faster than most people think is possible.
Prerequisites: BAB +3, Improved Initiative
Benefit: You may always take a Move action during the surprise round, even if you can not actually take actions during the surprise round.

Stop-Motion Reflexes [Fighter]
You could respond to a flicker of light hitting your eye for less than a split second... just in time to get out of the way of the ambush.
Prerequisites: BAB +8, Excellent Reaction Time
Benefit: The Move action gained from Excellent Reaction Time is now in addition to any other actions you might have during the surprise round. In addition, you may take a Standard action during the surprise round, even if you cannot actually take any actions other than a move action that round.

Faster than Oblivion [Fighter]
Your response time is faster than lightning. Much faster.
Prerequisites: BAB +12, Stop-Motion Reflexes
Benefit: The Standard action gained from Stop-Motion Reflexes is now in addition to any other actions you might have during the surprise round. In addition, you always act in the surprise round.

Pause for Breath [Fighter]
Sometimes, you can get a lot done in the space of a single breath.
Prerequisites: BAB +15, Excellent Reaction Time
Benefits: You always gain a surprise round at the beginning of each combat; however, you may not take any actions that would affect creatures that are not also taking actions in that surprise round.

Quick On The Draw [Fighter]
You have the fastest trigger finger in the West! And East, North, and South...
Prerequisites: Iajatsu Focus 4 ranks, Proficiency in crossbows or firearms, Quick Draw
Benefit: You may use Iajatsu Focus with crossbows and firearms; you still have to draw the crossbow or the firearm before making the attack to benefit, however.

Peerless Archery [Fighter]
You are pretty obscene when it comes to hitting people with your arrows.
Benefit: Whenever you make a ranged attack, you may ignore any bonus to armor class that would be granted by concealment; in addition, you take no penalties to your ranged attacks for attacking a creature within your first two range increments, and gain a +2 to attack rolls with your ranged weapon against creatures within your first range increment.
Special: This feat counts as the Precise Shot, Point-Blank Shot, and Far Shot feats for the purposes of prerequisites.

Draconic Knight [Fighter]
Your strength of arms comes from your mighty heritage.
Prerequisites: Draconic Aura, BAB +4
Benefits: The benefits that you gain from your Draconic Aura are doubled; in addition, you gain the Dragonblood subtype if you did not have it already.


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Pause for Breath is Fighter time stop, split up into 5 feats, each of which are damn useful by themselves.