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Thread: Fast-forwarding Random Encounters

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    Dwarf in the Playground
     
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    Default Re: Fast-forwarding Random Encounters

    Exactly, thank you Knaight. And thank you Tengu_temp for getting my point. I do like the game as well. But there are encounters and there are encounters. And I'd prefer to play out the former kind and handle the latter on a more abstract level. Hence my question. BTW, it's already a practice not unheard of that combat encounters are handled as skill challenges. Again, I'm not terribly familiar with skill challenges. Maybe I should have a closer look at them. But at any rate they seem to lack a mechanic for handling consequences of lost challenges or challenges that didn't succeed with style. Of course you could handle this on a case by case basis, but my question was if anyone knows or can think of a more formal system.

    How do the Burning Wheel systems work? Is there anything that might be salvaged here?
    Last edited by DonEsteban; 2014-04-02 at 03:18 PM.
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