Runes
Hast- Protection, toughness, defense
Mellu- Creation, summoning, projecting
Varak- Destruction, death, damage
Sseras- Change, transformation, enhancement
Dorna- Manipulation, control, command
Tahs- Movement, transportation
Kelk- A creature, person, or monster.
Rokkur- An area, often a burst, aura, sphere, or square.
Qalit- A perception, audible or visual.
Wotan- An object, item, or structure.
Zara- Energy or some sort, usually elemental
Gaern- Life or death, positive or negative energy.
Empowering:
Plati- A rune that expands or widens an effect, targeting more.
Nizul- A rune that increases the overall power of a glyph.
Lirit- A rune that makes the effects of a glyph last longer.
Glyphs
Simple Glyphs
Spoiler: Runic Armor
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Runic Armor
Category: Simple
Runes: Hast, Kelk
Range: Touch
Target: Creature Touched
Duration 10 mins/level
Save: Will negates (Harmless)
Augment: Yes
Empower: Yes
Effects
The runecaster can create one of three effects when casting this glyph, at their option.
The runecaster can create a transparent suit of armor over the target, granting a +4 armor bonus to AC. This bonus does not stack with any normal armor, and is treated as light armor for penetration. This bonus applies against incorporeal touch attacks
The runecaster can create a floating disk of transparent force near the target, which blocks incoming attacks, granting them a +4 shield bonus to AC. This bonus does not stack with any normal shield, and is treated as a light shield for penetration. This bonus applies against incorporeal touch attacks.
The runecaster can form a shimmering aura around the target, granting a +2 deflection bonus to AC.
Augment
If this glyph is scribed onto a shield, as long as it remains charged it increases the shield bonus to AC granted by the shield by 1.
If this glyph is scribed onto armor, as long as it remains charged it increases the armor bonus to AC granted by the armor by 1.
Empower
Each time the Nizul rune is added to this glyph, it increases the armor or shield bonus granted by the effect by +2, and the deflection bonus by +1.
If the Plati rune is applied to this glyph, it can affect 1 creature per level, but they must all be touching at the time of casting.
If the Lirit rune is applied to this glyph, its effects last for 1 hour per level.
Spoiler: Protective Sphere
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Protective Sphere
Category: Simple
Runes: Hast, Rokkur
Range: Close (25 ft. + 5 ft./2 levels)
Target: 20-foot-radius sphere centered on a point is space
Duration: 1 hour/level
Save: None
Augment: No
Empower: Yes
Effects
The runecaster can create one of three effects when casting this glyph, at their option.
The runecaster can create an alarming sphere, an invisible sphere that instantly alerts the runecaster if any tiny or larger creature enters the area. This alert takes the form of a small mental ping, sufficient to wake the runecaster from sleep, but not enough to disrupt concentration.
The runecaster can create a concealing sphere, an opaque sphere that completely conceals its contents. The concealing sphere provides total concealment to those inside it, against any creature outside it. Those inside the sphere can see out, and see each other, normally. It provides no physical barrier, and it can be entered or exited freely.
The runecaster can create a sheltering sphere, a transparent barrier that repels environmental effects. Inside the sphere, regardless of the weather or temperature outside it, it is always warm, relatively dry, with clean, fresh air. The runecaster determines the exact temperature, but it’s always between 60 and 80 degrees Fahrenheit. The sphere offers no concealment and no physical barrier, and can be entered or exited freely. This sphere will protect against the most intense natural effects, but it does not protect against magical or supernatural effects.
Empower
If the Plati rune is applied to this glyph, the sphere’s radius is doubled, to 40 feet.
If the Lirit rune is applied to this glyph, its duration is increased to 24 hours.
Spoiler: Guarded Senses
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Guarded Senses
Category: Simple
Runes: Hast, Qualit
Range: Personal
Target: You
Duration 10 min./level
Save: -
Augment: No
Empower: Yes
Effects
The runecaster can create one of two effects when casting this glyph, at their option.
The runecaster’s vision can pierce darkness, allowing them to see out to 60 feet in any kind of darkness, even magical darkness.
The runecaster’s vision can pierce invisibility, allowing them to see invisible creatures or objects within 60 feet as though they were partially transparent, or ghostly. This does not reveal the source of their invisibility, or allow the caster to see through illusions or solid object, and it does not reveal creatures that are simply hiding or normally difficult to see.
Empower
If the Nizul rune is applied to this glyph twice, the runecaster can truly protect their perceptions from deception. They can see normally in any kind of darkness, see invisible creatures or objects normally, see through any kind of illusion or magical concealment, see objects or creatures that are concealed or displaced, such as with a blur or displacement spell, and see the true form of changed, polymorphed, or transmuted things. This vision has no effect on mundane methods of concealment, deception, or stealth.
If the Plati rune is applied to this glyph, the range of the visual effects increases to 120 feet.
If the Lirit rune is applied to this glyph, its duration is increased to 1 hour/level.
Spoiler: Unbreakable
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Unbreakable
Category: Simple
Runes: Hast, Wotan
Range: Touch
Target: One object or structure touched (up to one 5 ft. cube/level)
Duration 1 minute/level
Save: -
Augment: Yes
Empower: Yes
Effects
The runecaster can fortify an object with runic power, the Hast rune appearing prominently on it‘s surface. The object touched is temporarily indestructible, effectively gaining infinite hardness, health, and saves for the duration of the effect. Any magical effects that would damage, destroy, or alter the object have no effect, though it can be moved or operated normally while this gylph is in effect. This effect does not remove any damage the item has taken, or remove the broken or destroyed conditions from it.
Augment
If this glyph is scribed on an item, as long as it remains charged, the item’s hardness is increased by 5 and it gains 5 additional HP/inch of thickness. These extra HP are lost first.
Empower
If the Plati rune is applied to this glyph, it can affect up to one item per level or one 10-ft. cube of material per level.
If the Lirit rune is applied to this glyph, its duration is increased to 10 min./level.
Spoiler: Energy Shield
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Energy Shield
Category: Simple
Runes: Hast, Zara
Range: Touch
Target: Creature Touched
Duration 1 min./level
Save: Will negates (harmless)
Augment: Yes
Empower: Yes
Effects
The runecaster surrounds the target with a shimmering, transparent bubble of pure elemental energy that damages anyone who gets too close. The runecaster selects acid, cold, electricity, or fire when casting this glyph. Any creature that makes a non-reach melee attack or combat maneuver against the protected creature takes 1d6 points of damage from the selected element, plus an additional 1d6 damage for every four runecaster levels the runecaster possesses.
Augment
If this glyph is scribed on a shield, as long as it remains charged, any creature that attacks the wielder with a non-reach melee attack takes 1 point of acid, cold, electricity, or fire damage, selected by the runecaster when first scribed in this way.
Empower
If the Plati rune is applied to this glyph, it can affect up to one creature per level, but all targets must be touching when the spell is cast.
Each time the Nizul rune is applied to this glyph, the damage die size is increased by one, from 1d6 to 1d8 to 1d10 to 1d12.
If the Lirit rune is applied to this glyph, its duration increases to 10 min./level.