Quote Originally Posted by Tim Proctor View Post
By the time he casts the first spell he took 4 arrows to the face and died. While there is a small chance of rope-trick, etc. a fighter would have to be build poorly in order for that to happen. Even at tier 5 or 6 the 13 extra levels generally ensure victory, there isn't a point debating, but what can happen and happens on average are different. You have to be within 31 feet, cast 4 spells, bluff, and make a touch attack against a level 20 fighter.
170 feet, actually. spectral hand is a medium range spell. and you only have to come that close in the last round, when your using shivering touch.

as for arrows, wind wall is a 3rd level spell, and completely shuts down archery. scrying is a 4th level spell, so you can know where the fighter sleeps, and catch him off guard. if you want to make sure he fails the save, write on a piece of paper that it belongs to him, and use it as the possession of his for the spell, to give him a -4 to the will save.