Keep straight down this block,
Then turn right where you will find
A peach tree blooming.

Quote Originally Posted by Nebmakhet
"I am the Pharaoh's vengeance, even in death."

Buried Past
Nebmakhet was once a warrior-priest of Re-Horakhty, and a devoted bodyguard of Pharaoh Ahntomines. He served faithfully and diligently for years, until the Pharaoh was killed in battle with the evil minions of Set. Nebmakhet himself was gravely wounded in the fighting, and refused treatment of his wounds upon hearing that the Pharaoh had been slain. Instead, with ragged breaths and delirious prayers he fervently begged his god and fellow priests to preserve him alongside the Pharaoh, so that he might defend Ahntomines beyond death. His wish was granted.

For centuries Nebmakhet patrolled Ahntomines' tomb. And he would be there still, if a pair of Babau servants of Set hadn't broken into the tomb to ransack it. In their haste to steal Ahntomines' badges of office, they set off one of the many traps in the tomb. The pair managed to teleport away before Nebmakhet could visit his fury upon them, and the trap partially collapsed the roof of the tomb. After weeks of digging himself out of the rubble, Nebmakhet prostrated himself before the body of his Pharaoh, swore he would recover the missing artifacts, and punish those responsible. He prayed to Re-Horakhty for guidance and strength, gathered up his old spear, and took his first steps in the sun for nearly three centuries.

His trek has been arduous, and has taken all over the Planes. Along the way, he used what knowledge he could recall from his days in the priesthood to anoint his wrappings with powerful alchemical burial oils, and has had Re-Horakhty bless his weaponry as a reward for his piety.

Anatomy of a Guardian
LG Mummy Avenging Paladin 2/Anointed Knight 5

Level Class Base Attack Bonus Fort Save Ref Save Will Save Skills Feats Class Features
1st Mummy 1 +0 +0 +0 +2 Craft(Alchemy) (1), Knowledge(Arcana) (2), Listen 3, Spellcraft (2), Spot 3 Power Attack Slam 1d4, +2 natural armor, +2 Str, -4 Int, Speed 20ft., Darkvision 60ft., Fire Vulnerability, Undead Traits
2nd Mummy 2 +1 +0 +0 +3 Listen 5, Spot 5 +2 Str, Damage Reduction 1/-
3rd Mummy 3 +1 +0 +0 +3 - +2 Wis, +4 natural armor
4th Mummy 4 +1 +1 +1 +3 Knowledge(Arcana) (3), Listen 6, Spot 6 Ancestral Relic +2 Str, Damage Reduction 2/-
5th Mummy 5 +1 +1 +1 +3 - Mummy Rot 1/day, +2 Cha, +5 Natural Armor
6th Mummy 6 +2 +1 +1 +4 Listen 7, Spellcraft (3), Spot 7 Slam 1d6, +2 Str
7th Mummy 7 +2 +1 +1 +4 - +6 natural armor, Damage Reduction 3/-
8th Mummy 8 +2 +1 +1 +4 Hide 1, Listen 8, Move Silently 1, Spot 8 Mummy Rot 3/day
9th Mummy 9 +2 +1 +1 +4 - +8 natural armor, +2 Str
10th Mummy 10 +3 +2 +2 +5 Hide 2, Listen 9, Move Silently 2, Spot 9 Avenging Strike Despair, +2 Cha
11th Mummy 11 +3 +2 +2 +5 - +9 natural armor, +2 Str, Damage Reduction 4/-
12th Mummy 12 +3 +2 +2 +5 Hide 3, Listen 10, Move Silently 3, Spot 10 Mummy Rot at will, +2 Wis
13th Mummy 13 +4 +2 +2 +6 Hide 4, Listen 11, Move Silently 4, Spot 11 +2 Str, +10 natural armor, Damage Reduction 5/-
14th Avenging Paladin 1 +5 +4 +2 +6 Craft(Alchemy) 3 Improved Turn Resistance Aura of Good, Detect Evil, Smite Evil 1/day, 1st Favored Enemy(Evil Outsiders?)
15th Avenging Paladin 2 +6 +5 +2 +6 Craft(Alchemy) 5 Divine Grace
16th Anointed Knight 1 +7 +7 +2 +8 Listen (11.5), Spot (11.5) Anoint Self (+1 Charisma)
17th Anointed Knight 2 +8 +8 +2 +9 Listen (12), Spot (12) Nemesis Anoint Ancestral Weapon (Unicorn's Blood)
18th Anointed Knight 3 +9 +8 +3 +9 Listen (13.5), Spot (13.5) Combat Reflexes(B) Bonus Feat (Combat Reflexes)
19th Anointed Knight 4 +10 +9 +3 +10 Listen (14), Spot (14) Anoint Self (Inspired Strike)
20th Anointed Knight 5 +11 +9 +3 +10 Spot (15) Sanctify Natural Attack Anoint Ancestral Weapon (Good Aligned)

Ability Scores

Starting Ability Scores:
Str - 18 (+2 from Mummy race)
Dex - 14
Con - --
Int - 10 (-4 from Mummy race)
Wis - 8
Cha - 16

Final Ability Scores:
Str - 28 (+10 from Mummy Racial class)
Dex - 14
Con - --
Int - 10
Wis - 12 (+4 from Mummy Racial class)
Cha - 24 (4th, 8th, 12th, +4 from Mummy Racial class, +1 from Anoint Self)

Notable Deeds

Level 15 - or, "A Mummy Paladin? Have you been drinking embalming fluid?"

As per Libris Mortis, there is a racial class for Mummies, so you can play one starting at level one. And yes, Mummies can be good-aligned, which is handy given that he's both a Paladin, and Exalted.

Nebmakhet is essentially a standard mummy, but he has taken Power Attack, Ancestral Relic (the spear he carried in service to his Pharaoh), and Avenging Strike (a useful weapon against the demonic minions of Set). The levels of Paladin bring in some very useful armor proficiencies, Divine Grace (which makes his saves excellent), the Favored Enemy Alternate Class Feature (he trades away Lay on Hands for this), and another feat which is used to bolster his turn resistance (it wouldn't do for a cleric of Set to rebuke him).

Level 20

The levels in Anointed Knight finish off this build, and provide a solid boost to power. He ends up with BAB +11, but has both Combat Reflexes (for more attacks via AoO), and Inspired Strike to help make up for the loss of his 4th iterative. Nemesis is a neat benefit taken to both strengthen the theme and build on the Favored Enemy ACF. Sanctify Natural Attack is also taken to strengthen the theme, and means that Nebmakhet's slam attack can punch through DR x/good.

Component Highlights
The Undead Type

As a mummy, Nebmakhet is one of the few kinds of Undead creatures that can be of good alignment. He improves upon his undead existence with the Improved Turn Resistance feat. Aside from that, He leverages the excellent strength and Charisma scores of a Mummy with Avenging Strike, Paladin and Anointed Knight. Avenging Strike gives him a host of Smites usable against his Favored Enemy (Evil Outsiders from Avenging Paladin). Divine Grace from Paladin turns his otherwise lackluster saves into a formidable defense. And Anointed Knight leverages his mighty Charisma for access to some excellent abilities. Not only that, but Nebmakhet's Charisma also enhances his Despair ability and his (albeit lesser useful) Mummy Rot.

The Book of Exalted Deeds

Nebmakhet pulls a great deal of power from this component. Anointed Knight is a nice extension of his power (and the anointments with specialized oils carries a similar theme to mummification and burial preparations). Sanctify Natural Weapon makes his natural Slam something to be feared by any evil creature, and Nemesis gives him a thematic "divine guidance" to find his particular hated foes, as well as giving his attacks against them an extra edge. And lastly, what century-worn tomb guardian would be complete without the dusty, cobweb caked weapon he carried in life, now an ancient relic.

Player's Handbook (Paladin, Combat Reflexes, Power Attack)
Unearthed Arcana (Avenging Paladin variant)
Libris Mortis (Mummy racial class, Improved Turn Resistance)
Tome of Battle (Avenging Strike)
Book of Exalted Deeds (Anointed Knight, Ancestral Relic, Nemesis, Sanctify Natural Weapon)