Originally Posted by
Kalmageddon
Now, this is sort of a strange question that I've been thinking about, regarding a game mechanic that we basically take for granted.
Almost all game systems out there equates how strong a character is to how much damage he will be able to do in melee. On the surface this makes perfect sense, but then I thought: would being stabbed with a sword by someone of average strenght really be any less serious than being stabbed by a big hunk of a guy?
What about being smashed with a flanged mace? Would the strenght of the man wielding the mace change the outcome all that much?
Basically what I'm saying is... Don't weapons do most of the work anyway? A sword or a knife is made sharp exactly because it's able to cut into flesh even when not much force is put behind it, after all. And it's the weight of a mace that delivers the hurt.
Being strong doesn't affect much aside from your ability to wield the weapon without straining a muscle or getting tired, I would think.
Wouldn't it make more sense if the Strength score of a character represented his ability to ignore amor instead? Because that's basically the only instance I could think of when being really strong could help, when the enemy has an armor that the weapon you are wielding can't reliably penetrate.
D&D sort of does it, with Strength being your key ability score when making a melee attack to overcome the armor of the enemy, but then it also adds Strength to damage. I couldn't really think of any game that didn't work upon the assumption that most of the damage is done by the strenght of the attacker instead of being done by the weapon itself.
What do you guys think?