The wording for the extra attack in a full-round action is copied as best as I could manage from the monk.
By spending 1 point from his ki pool, a monk can do one of the following:
  • Make one additional attack at his highest attack bonus when making a flurry of blows attack, or
  • Increase his speed by 20 feet for 1 round, or
  • Give himself a +4 dodge bonus to AC for 1 round.


Each of these powers is activated as a swift action.
I'll tidy it up a little, though. The problem is that the monk phrases it so that you spend the swift action during your full-round action, which seems a little convoluted to me.

Defensive proficiencies removed.
There are now parameters to describe when you do and don't gain adrenaline during combat.
Bonus AoO is now capped at 1/4 BAB.

I busted up a few of the ravager talents, and took away the one gained at 1st level. Wizards get multiple spells per level, so I think giving the mundanes one perk per level shouldn't be a problem.

I shifted all iterations of IPA down one level, and shifted Blastwave down as well, to space the perks apart a little more evenly. I'll try and come up with 7th level and 10th level abilities.