Quote Originally Posted by Weirdbob95 View Post
Weight and price aren't there because the SRD weapons don't seem to follow a pattern at all. A quick draft would be simple weapons cost half, exotic cost double, light weapons weigh half, and two-handed weapons weigh and cost double. Do you have ideas on how I could make this more interesting?
Not really.
Quote Originally Posted by Weirdbob95 View Post
I don't like the idea of a quality that doesn't come with any significant downsides. Everyone making a weapon would take it without any thought. I used to have a quality "Well-Crafted", which increased the cost and damage, but it was a no-brainer to just stick it on every weapon you create.
Also, I don't see the need for a quality that increases damage more. For example, greatswords have the highest damage of all the weapons in the SRD, at 2d6. A weapon with the Two-Handed and Weak Criticals qualities also has 2d6 damage.
I figured it would increase both weight and cost. Really, I asked because you included higher damage in your little chart at the top of the post but no way to get it.