110 pages is hardly light. There are specific things that are conspicuously missing, but there are plenty of complete game systems which can be picked up by a new group and played, yet clock in at less than 110 pages. Nemesis is 60, it's not a rules light game, and it fits that criterion to a T - mostly because it's concise where it needs to be, but actually contains useful info. The basic set really could stand to be more concise in places, but is also missing stuff.