I have to say I find this class and the mechanics that you have created to implement it to be quite creative and rather easy to understand.

I want to say that I'm actually honored to say that I have a similar idea of a base to a great homebrewer like yourself. Yours is more dynamic with the assets (I can't get enough of how flavourful those are), but I'm lucky that they might be different enough for me to actually work on it here at the same time as I help with your project. I don't want to step on your Warlord's toes at all.


1. If i understand correctly the points that you put into each Asset are pools for each asset. And at certain times you can choose or are forced to use these points. Is that correct?

I really like the tactical and strategic scales you are implementing as well. I need to check out your examples again and maybe i'll be able to come up with some more to add.

Once again great class