Quote Originally Posted by Honest Tiefling View Post
Could be complete pacifists that refuse to take a life, no matter what the person has done. While there is some weight that reformation is a viable method of dealing with criminals in our world, we don't tend to have people devoted to evil and human sacrifice, either. Taking care and guarding these people will also take a lot of resources that our modern world has, but this one might not.

They could also choose to be completely ignorant of evil, and therefore don't know what to do when confronted with undeath. They might not even be able to comprehend that others would wish to do evil and be incredibly gullible as a culture or in their body of law. They might not have protocols in place to confront sneak attacks, sabotage or betrayal. Maybe it isn't a choice, since their continent is so goodly, its hard to protect against something you haven't seen in a few centuries.
The problem with that is the country would only exist until anyone not a total pacifist came along and took it over without a struggle (because its a kingdom of pacifists) I got one.

Good generally means you follow a specific moral code. In a united kingdom, this would likely take the form of "This action is right, every other action is wrong" It would fossilize the nation into one where every interaction is basically a ritual exchange of lines and actions. If you read the somewhat odious eragon series, its like the elves where each conversation starts off with the same ritual opening and gesture, only the entire interaction is like that. If you deviate from that ritual exchange, you are doing something wrong, and that triggers an automatic aggressive response. I foresee a lot of confrontations and battles as the party tries to assemble the proper phrases and actions needed to avoid getting into trouble. Spending lots of time spying and observing and keeping track of how everyone deals with each other so they can blend in long enough to do what they came there to do and leave. For example, say they want to sell some vendor trash and look for gear. If they walk right up to the merchant, there will be a big battle because they wont know the right way to talk to him. If they hang back and quietly observe a random npc talk to the merchant, they will see what they have to do.