Okay, Funds are up. Also:
Wow lots of cool ideas here. Thanks!
Check (well, can improve all Assets, Morale being one of them). Check. The improved saves is a bit too niche for what I'm going for (and I think the better care is well-covered by the soldiers getting max hp per HD anyway ). The special materials for building could be cool, might revisit that once I've got rules for fortifications and such. And while I don't have direct boosts to unit stats Funds can be used to boost units in several ways (hiring specialists, granting equipment, outright boosting the Units Asset, etc).
Spending Logistics is basically going to be what you do to move your guys. Like, if you have two Forces over in Shadowdale and you want them to move to Battledale, you'd spend Logistics for that. There might be more to it as well, for things like getting orders/messages sent back and forth and such (like, if you're adventuring in Cormyr and need to get new orders to your guys in Shadowdale).
Investing Logistics is probably going to be on a more descriptive scale. Like, at low investments your guys might only be able to cover a building. Higher can increase to a whole neighborhood, and then a town, and then a city, and then several cities, an entire kingdom, etc. High enough invested Logistics, you don't worry about your Forces being in Shadowdale, you have them covering the entire Dales, and past that maybe the entire Western Heartlands, etc.
Planning is actually going to be...probably the single biggest thing for jumping from Tier 2 to Tier 1. It's what you'll use to change your stuff. Move your Resources around, uninvest or reinvest your Assets immediately, change your Forces' abilities, etc. You'll be able to invest it to slowly change other things, like feats, skills, etc. Maybe even for you allies? Although that might be too much.
Big time check. Well, sort of. The one very, very important thing Funds doesn't do is boost your WBL directly in any way. But you can get perishable items on a basically weekly basis, hire spellcasters, bring in hirelings to assist with certain challenges, get a floating pool of "oh look, I did just happen to pack another healing potion, look at that" daily wealth, etc.
Yeah I hadn't originally been thinking much of it but I definitely want to add some large-scale social influence capabilities for these guys. Funds has some now, Specialists will have some...Spying maybe.
This I actually don't agree with. It's not all that hard to get at least a couple points in all Assets, and due to the ability score base points, they come in a little front-loaded. If every Asset provided some immediate, in-adventure personal benefit, even a fairly minor one, they'd stack up, especially at the low levels where a few minor bonuses is what pretty much everyone has anyway. One of the costs of this class for being able to operate so effectively on the strategic scale is that it's going to come at the cost of things like MAD and tactical strength.
Some cool thoughts to consider. The Arcanist ones are pretty close to what I was thinking. Active ones are going to be a lot more abstract though I think (most strategic actions are going to be resolved with just a couple rolls most likely, nowhere near a full combat - I want the strategic end to be something that a warlord can resolve fairly quickly between adventures and stuff...albeit, with the potential to be extended into a whole mini-game for a really war-focused campaign.
ACK I didn't do sappers! What was I thinking!?
Dragoons...I think actually might be represented as basically Forces who have both Cavalry and Infantry abilities. But might be worth considering as a distinct option.
Numbers 3 and 4 are the big ones I'm considering. Check bonuses might be good too though. Hm...
Oooh these are kinda cool ideas. I'm not 100% sure if they'll be from Spying, might be more Funds or just general strategic actions, but definitely worth having.
This bit was basically my inspiration for the Discretionary Spending and Hasten Work options .
Yeah probably a good idea.
Yeah the...high-level summons don't really scale all that well for direct combat.
You'll only need to bother for those that do Tactical Contributions, and even then, each Force gets its gear, not each soldier, so larger Forces probably only have fairly basic gear anyway unless you invest a lot of Funds into it.