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Thread: X-COM: The Fourth Dimension IC (D&D 4E)

  1. - Top - End - #613
    Ettin in the Playground
    Join Date
    Feb 2008

    Default Re: X-COM: The Fourth Dimension IC (D&D 4E)

    "Well not like we can leave em be to go and detonate the place."

    Kaeravak grits his teeth, mounting up on the door by Cinder, dagger clenched tight in a battle ready grip.

    "Ready when you are."

    ****

    Taking to cover by the second doorway, Kaeravak leans out from the frame to take his shot, careful not to present more of a target than absolutely necessary. With a practiced flick of his implement, a burning fusillade races down the hall, darts of flame twining about each other until they explode amidst the doorway and beyond in rapid sequence. Amazingly the drow bomb is spared, blast wave halting inches from the unstable device.


    Spoiler
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    Round 1

    Move Action: Move to designated position. Stealth: (1d20+5)[14]

    Standard Action: Ignition
    Attack vs DS2 Fortitude:
    (1d20+8)[24] (+2 CA? May be other stealthed targets?)
    Hit Effect: (1d10+10)[14] fire damage.
    Effect: Burst creates a zone until the start of Kaeravak's next turn. Creatures that enter or end their turn in the zone take 2 fire damage, and can only take this damage 1 / turn.

    If a hit target survives:

    Free Action: Hellfire Heart
    Effect: The enemy takes 6 fire damage. Until the start of your next turn, it has a -2 penalty to the attack rolls of attacks that include you as a target


    Contingencies:

    Free Action: Infernal Wrath
    Trigger:
    Kaeravak takes damage from a creature within 10 squares of him
    Target: Close burst 10 (triggering enemy within the burst)
    Effect: Kaeravak deals 1d6+6 fire damage to the triggering creature.