Eh, I should probably make that bigger.
Herpaderp on my part this timeYup. Hence my mention of Diviners
That actually kind of is what I was going for. Level 11 marked when you started going beyond what normal people could do in a fundamental way.I'm not sure about that. It's sort of odd how the early levels are SURGE SURGE SURGE and the later levels are occupied by energy-attack stuff. Feels sorta like that stuff 4e did with levels 11+ That's actually something I really like about 4e (you've reached your peak as a fighter, time to start on the unique supernatural stuff), but a bit more integration between the low and high levels would be good (hence my suggestion of placing Surges at 1/2/5/8/11/14/17). AoE damage would be great, but I'm not sure how to implement it.
And there goes me forgetting how Time Stop worked. I meant them to be able to attack. Basically, thisI don't actually like the 19th-level ability. There's... not much, to say the least, that a martial character can do during a Time Stop, because you can't attack people. It's only really useful for running away (which, at 19th level, will not happen; you'll either be winning by enough that you don't need to run, or you're being so badly curbstomped that running isn't an option).