Re: How do you decide what attributes to include in your rpg?
Originally Posted by aspekt
I'm curious as to why you equated Agility to move speed and not Strength.
Why not? I don't see how strength might govern movement speed over agility.
Originally Posted by Logosloki
It would really depend on what I was making. However most of the times I have thought and sketched attributes I tend to go with a skill/feats system. One of the reasons I like 5th so much is that it is very similar to the sort of things I would build: Broad category skills, Game defining feats, Backgrounds to give a base for defining your character in role and roll play.
Agreed about most things. Backgrounds I can live without, but broad category skills are good.
Like RPGs? Like free stuff? Check out RPG-a-Month by Archfossil! Every month a new game and additional content and updates for the games already active.