R3T10: With no skill at figuring out others, just in destruction, the tiefling monastic steps back another five feet and readies magic missile just in case The Scribe tries to do anything stupid.

R3T8: Gek'k decides the best thing he can do here is punch some swamp hicks, so an actual dialogue can occur. He moves to Helgath.

heh...Swamp hicks, he thinks.

"Put the bow down before I break it. With your face."

If the hick does anything other than putting the bow down, even speaking, Gek'k will hit him. As hard as he can.

R3T7: Kurna shoots an arrow at the Scribe, who in turn makes a quick dodge to the side. Lilim doesn't see the arrow in time to understand what the Scribe is doing, so she let's loose with a barrage of force bolts at the Scribe that all land for 11 force. She is one of the few people whose skills can overcome all of his fancy dodging.

R3T2: Rezah, all heck is breaking loose.
Spoiler
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If you close on anyone, it would take a move action, but the ground is muddy enough that if you tried to charge anyone you risk falling. Obviously, tons of options available, but just wanted you to understand the aspect of movement.
What do you do?

Fallon on deck, Teofilo in the hole ...

Spoiler: Battle Tracker
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Fallon: 26.
Teofilo: 21.
Cousin: 20.
Son: 14.
The Scribe: 13.
Brand: 12.
Helgath: 11.
Lilim: 10.
Gek'k: 8.
Kurna: 7.
Rezah: 2.