Desert Giant (Athas)
Huge Giant
Hit Dice: 14d8+84 (147 hp)
Initiative: +0
Speed: 50 ft. (10 squares)
Armor Class: 20 (-2 Size, +12 Natural), touch 8, flat-footed 20
Base Attack/Grapple: +10/+32
Attack: Slam +22 melee (1d6+14) or Spiked Club +22 melee (2d6+14) or Spear +22 ranged (3d6+14) or Rock +22 ranged (2d8+14)
Full Attack: 2 Slams +22 melee (1d6+14) or Spiked Club +22/+17 melee (2d6+14) or Spear +22 ranged (3d6+14) or Rock +22 ranged (2d8+14)
Space/Reach: 15 ft./15 ft.
Special Attacks: Rock Throwing
Special Qualities: Low Light Vision, PR 20
Saves: Fort +15, Ref +4, Will +6
Abilities: Str 38, Dex 10, Con 22, Int 6, Wis 15, Cha 11
Skills: Climb +16, Craft (any 1) +1, Intimidate +3, Handle Animal +3, Listen +5, Spot +5
Feats: Brutal Throw, Far Shot, Point Blank Shot, Power Attack, Power Throw
Environment: Sea of Silt/Tablelands
Organization: Solitary or Family (2-5), or Tribe (21-30 +35% noncombatants plus 30-40 herd animals)
Challenge Rating: 8
Treasure: Standard
Alignment: Usually Neutral Evil
Advancement: By Character Class
Level Adjustment: +6

The Desert Giants of Athas resemble humans with exaggerated features and dark red or black skin. Their brown hair is coarse, and they often sell it to merchants for rope making. They live on islands in the Sea of Silt.

Rock Throwing (Ex): The range increment is 140 feet for a Desert Giant’s thrown rocks or thrown weapons.

Power Resistance: Desert Giants have Power Resistance equal to 12 plus CR.

Combat: Desert Giants throw rocks and spears to dissuade outsiders. If anyone is stupid enough to continue towards them they wade into the fray with large spiked clubs.