As you too have said, OOC communication works better for "control over the experience" than mechanical choices do.
Kind of like I didn't know how to role-play "What Would Ragnar do?" but then I asked "What Would a Ranger Do?" and got an amazing idea for what I should have Ragnar do, or I'd always thought that Wizards worked with Wizards and Druids worked with Druids, but then I played a Druid in a party with a Wizard and we worked together against other Druids/Wizards, things like that but with alignment instead?And this thread isn't about alignment not causing problems (which it most certainly does, even if it's not the proximate cause), it's about alignment actually doing good when it's used. I would expect examples of players being unsure what their character, and then checking their alignment and having and interesting way forward suddenly made clear, or of players receiving useful guidance for playing characters different from themselves, or of alignment driving an interesting story element. I'm not seeing much of that.
Sounds easy enough. Just treat it the way you treat everything else in the game.